游戏系统
游戏系统(P52-P72)
课程:使用C++在虚幻引擎中制作游戏(Tom Looman / ActionRoguelike)
来源:BV1csHvzzE41
P52 52 - Helpful utilities for game framework (static functions)
时长 8:52 | B站
P53 53 - Improving bot firing logic (weapon accuracy, collision checks)
时长 12:07 | B站
P54 54 - Damage feedback through Hitflash effect
时长 4:45 | B站
P55 55 - 3D (Projected) Health bar with C++
时长 30:11 | B站
P56 56 - Updating HUD Widgets (Health, Credits, GameTime) UMG Learning Resources _
时长 15:15 | B站
P57 57 - Setup Proper Player Spawn
时长 4:46 | B站
P58 58 - Adding Debug Commands
时长 8:48 | B站
P59 59 - Assignment 4 Solution Review
时长 4:23 | B站
P60 60 - Refining Player Respawns
时长 13:17 | B站
P61 62 - Assignment 5 (Credits System, EQS Spawning)
时长 2:24 | B站
P62 63 - What is GAS and why write our own
时长 9:14 | B站
P63 64 - Starting our Action System and first Action (Sprinting)
时长 20:39 | B站
P64 65 - Converting the Projectile Attacks to Actions
时长 21:39 | B站
P65 67 - Setting up GameplayTags
时长 14:22 | B站
P66 68 - Comparing Tags in our Action System (Granting and Blocking Tags) _ Tom Loom
时长 10:55 | B站
P67 69 - GameplayTags for DOOM-style Door & Keycard system
时长 6:56 | B站
P68 70 - Parrying Attacks using GameplayTags
时长 21:43 | B站
P69 71 - Assignment 5 Solution Review
时长 12:12 | B站
P70 72 - Creating Buffs & Debuffs (Damage over Time Effect)
时长 22:10 | B站
P71 73 - Improving World Interaction with UI Feedback
时长 15:19 | B站
P72 74 - Assignment 6 (Rage, Thorns, Power-up, Spotted UI)
时长 4:00 | B站
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