游戏系统(P52-P72)

课程:使用C++在虚幻引擎中制作游戏(Tom Looman / ActionRoguelike)
来源:BV1csHvzzE41

P52 52 - Helpful utilities for game framework (static functions)

时长 8:52 | B站

P53 53 - Improving bot firing logic (weapon accuracy, collision checks)

时长 12:07 | B站

P54 54 - Damage feedback through Hitflash effect

时长 4:45 | B站

P55 55 - 3D (Projected) Health bar with C++

时长 30:11 | B站

P56 56 - Updating HUD Widgets (Health, Credits, GameTime) UMG Learning Resources _

时长 15:15 | B站

P57 57 - Setup Proper Player Spawn

时长 4:46 | B站

P58 58 - Adding Debug Commands

时长 8:48 | B站

P59 59 - Assignment 4 Solution Review

时长 4:23 | B站

P60 60 - Refining Player Respawns

时长 13:17 | B站

P61 62 - Assignment 5 (Credits System, EQS Spawning)

时长 2:24 | B站

P62 63 - What is GAS and why write our own

时长 9:14 | B站

P63 64 - Starting our Action System and first Action (Sprinting)

时长 20:39 | B站

P64 65 - Converting the Projectile Attacks to Actions

时长 21:39 | B站

P65 67 - Setting up GameplayTags

时长 14:22 | B站

P66 68 - Comparing Tags in our Action System (Granting and Blocking Tags) _ Tom Loom

时长 10:55 | B站

P67 69 - GameplayTags for DOOM-style Door & Keycard system

时长 6:56 | B站

P68 70 - Parrying Attacks using GameplayTags

时长 21:43 | B站

P69 71 - Assignment 5 Solution Review

时长 12:12 | B站

P70 72 - Creating Buffs & Debuffs (Damage over Time Effect)

时长 22:10 | B站

P71 73 - Improving World Interaction with UI Feedback

时长 15:19 | B站

P72 74 - Assignment 6 (Rage, Thorns, Power-up, Spotted UI)

时长 4:00 | B站


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