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| local function IsFirstRechargeVisible()
return _MOE.Models.GradeInfoModel:IsFunctionOpenByName("FirstRecharge")
end
local FirstChargeModel = _MOE.class("FirstChargeModel", _MOE.SystemBaseModel)
FirstChargeModel.FirstChargeBackgroundTag = "Background_Recharge"
FirstChargeModel.FirstChargeModel_RefreshReward = "FirstChargeModel_RefreshReward"
FirstChargeModel.FirstChargeModel_SecondTabChanged = "FirstChargeModel_SecondTabChanged"
FirstChargeModel.FirstChargeModel_ReceiveSameValueRewards = "FirstChargeModel_ReceiveSameValueRewards"
function FirstChargeModel:OnInit()
self.m_resIds = nil
self.m_firstChargeConfigDataMap = {}
self.m_firstChargeTaskDataMap = {}
self.m_firstChargeStateList = {}
self.m_bIsInitData = false
end
function FirstChargeModel:BindAllNotify()
end
function FirstChargeModel:RegisterEvents() self:AddListener(_MOE.EventEnum.GET_ALL_TASK_INFO, self, self.ReqFirstChargeTaskInfo) self:AddListener(_MOE.EventEnum.TASK_INFO_MAP_UPDATE_NOTICE, self, self.OnUpdateReddotInfo)
_MOE.EventManager:RegisterEvent(_MOE.EventEnum.ON_SCENEGIFT_DATA_CHANGE, self, self.OnSceneGiftDataChange) _MOE.EventManager:RegisterEvent(_MOE.EventEnum.ON_REAL_SWITCH_SCENE, self, self.TryOpenFirstChargeFullScreen)
end
function FirstChargeModel:OnSceneGiftDataChange(giftData, isExist)
if not isExist and giftData and giftData.Type == _MOE.ServerEnum.SceneGiftPackageType.SGPT_FirstChargePush then
self.HaveFirstChargePush = true
self:TryOpenFirstChargeFullScreen(giftData.Config)
end
end
function FirstChargeModel:GetHaveFirstChargePush()
return self.HaveFirstChargePush == true
end
function FirstChargeModel:TryOpenFirstChargeFullScreen(giftCfg)
if _MOE.Models.PlayerReturnModel:OnShieldShowPushFace() or _MOE.Models.PlayerReturnModel:ReturnFullScreenViewOnShield() or not _MOE.Models.CloudModel:SupportPurchase(true) then
_MOE.Logger.Log("OnSeasonChangedHandler", "PlayerReturnModel:OnShieldShowPushFace")
return
end
if _MOE.SceneManager:IsInLobbyScene() then
local lobbyVisible = _MOE.UIManager:IsWindowVisible(_MOE.WindowName.UILobbyView)
local wxlobbyVisible = _MOE.UIManager:IsWindowVisible(_MOE.WindowName.UI_WXGame_LobbyView)
local newWXLobbyVisible = _MOE.UIManager:IsWindowVisible(_MOE.WindowName.UI_WXGame_NewLobbyView)
if lobbyVisible or wxlobbyVisible or newWXLobbyVisible then
if self:GetHaveFirstChargePush() then
_MOE.UIManager:OpenWindow(_MOE.WindowName.UI_Recharge_FirstChargeSubViewFullScreen,giftCfg)
self.HaveFirstChargePush = false
end
end
end
end
function FirstChargeModel:RefreshReddot()
_MOE.Models.RedDotModel:UpdateRedDotByType(_MOE.CommonDefine.E_RDT_TYPE.FirstCharge)
_MOE.Models.RedDotModel:UpdateRedDotByType(_MOE.CommonDefine.E_RDT_TYPE.LuckBuy)
_MOE.Models.RedDotModel:UpdateRedDotByType(_MOE.CommonDefine.E_RDT_TYPE.Recharge_FirstCharge_Tab)
_MOE.Models.RedDotModel:UpdateRedDotByType(_MOE.CommonDefine.E_RDT_TYPE.Recharge_LobbyEnter)
end
function FirstChargeModel:IsInVersionByConfig(config)
if config == nil then
return false
end
local minVersion = config.minVersion
if minVersion then
local minVersionNum = _MOE.Utils.CommonUtils:ClientVersionToNumber(minVersion)
local version = _MOE.AppVersionManager:GetVersionCode()
if version then
return version >= minVersionNum
end
end
return true
end
function FirstChargeModel:IsInVersion()
if self.m_resIds == nil then
_MOE.Logger.Log("FirstChargeModel:IsInVersion() self.m_resIds == nil")
return false
end
if self.m_firstChargeConfigDataMap == nil or next(self.m_firstChargeConfigDataMap) == nil then
_MOE.Logger.Log("FirstChargeModel:IsInVersion() self.m_firstChargeConfigDataMap == nil")
return false
end
return true
end
function FirstChargeModel:IsVisibilityLobbyBtn()
if not self:IsInVersion() then
_MOE.Logger.Log("FirstChargeModel:IsVisibilityLobbyBtn() Version Error")
return false
end
local isVisible = _MOE.Models.RechargeModel:RechargeSubPageIsVisible(_MOE.WindowName.UI_Recharge_FirstChargeSubView)
if isVisible == false then
_MOE.Logger.Log("FirstChargeModel:InitFirstChargeConfigMapData, RechargeSubPageIsVisible Error")
return false
end
if not IsFirstRechargeVisible() then
_MOE.Logger.Log("FirstChargeModel:InitFirstChargeConfigMapData, IsFirstRechargeVisible() Error")
return false
end
self:RefreshReddot()
return not self:IsFinishAllFirstChargeTask()
end
function FirstChargeModel:InitFirstChargeConfigMapData()
_MOE.Logger.Log("FirstChargeModel:InitFirstChargeConfigMapData, call")
if self.m_resIds == nil then
return
end
for i = 1, #self.m_resIds do
local id = self.m_resIds[i]
local data = _MOE.Tables.RechargeTable.GetResFirstChargeConfById(id)
if data then
if self:IsInVersionByConfig(data) then
self.m_firstChargeConfigDataMap[id] = data
end
end
end
end
function FirstChargeModel:InitFirstChargeTaskMapData()
if self.m_firstChargeConfigDataMap == nil or next(self.m_firstChargeConfigDataMap) == nil then
_MOE.Logger.Log("FirstChargeModel:InitFirstChargeTaskMapData self.m_firstChargeConfigDataMap is nil")
return
end
for key, value in pairs(self.m_firstChargeConfigDataMap) do
local taskGroupId = value.taskGroupId
local taskData = _MOE.Models.TaskSystemModel:GetQueryModel():GetTaskListByGroupIdWithoutSort(taskGroupId)
if taskData then
self.m_firstChargeTaskDataMap[key] = taskData
end
end
if next(self.m_firstChargeTaskDataMap) == nil then
return
end
self.m_bIsInitData = true
self:RefreshReddot()
end
function FirstChargeModel:GetFirstChargeTaskDataMap()
return self.m_firstChargeTaskDataMap
end
function FirstChargeModel:GetFirstChargeConfigDataMap()
if self.m_firstChargeConfigDataMap == nil or next(self.m_firstChargeConfigDataMap) == nil then
self:InitFirstChargeConfigMapData()
end
return self.m_firstChargeConfigDataMap
end
function FirstChargeModel:IsCompletedOrFinishTaskById(id)
if id == nil then
return false
end
local map = self:GetFirstChargeTaskDataMap()
local data = map[id]
if data and next(data) then
for i = 1, #data do
local task = data[i]
if task:GetTaskIsCompletedOrFinish() then
return true
end
end
end
return false
end
function FirstChargeModel:InitFirstChargeStateMap(id)
if id == nil then
return false
end
local isCompleted = false
local isAllFinish = false
local finishCount = 0
local map = self:GetFirstChargeTaskDataMap()
local data = map[id]
if data and next(data) then
local count = #data
for i = 1, #data do
local task = data[i]
if task:GetTaskIsCompleted() then
isCompleted = true
elseif task:GetTaskIsFinish() then
finishCount = finishCount + 1
end
end
isAllFinish = finishCount >= count
end
local isUnlock = isCompleted or finishCount > 0
local configMap = self:GetFirstChargeConfigDataMap()
local seqId = id
if configMap and configMap[id] then
seqId = configMap[id].seqId
end
local list = {}
list.id = id
list.isUnlock = isUnlock and 1 or 0
list.isCompleted = isCompleted and 1 or 0
list.isAllFinish = isAllFinish and 1 or 0
list.seqId = seqId
table.insert(self.m_firstChargeStateList, list)
end
function FirstChargeModel:SortStateList()
if self.m_firstChargeStateList and next(self.m_firstChargeStateList) then
table.sort(self.m_firstChargeStateList, function(a, b)
if a.isUnlock ~= b.isUnlock then
return a.isUnlock > b.isUnlock
else
if a.isUnlock == 0 then
return a.seqId < b.seqId
end
if a.isCompleted ~= b.isCompleted then
return a.isCompleted > b.isCompleted
end
if a.isAllFinish ~= b.isAllFinish then
return a.isAllFinish < b.isAllFinish
end
return a.seqId > b.seqId
end
end)
end
end
function FirstChargeModel:GetFirstChargeStateList()
return self.m_firstChargeStateList
end
function FirstChargeModel:SetFirstChargeStateList(data)
self.m_firstChargeStateList = data or {}
end
function FirstChargeModel:IsFinishChargeTaskById(id)
if id == nil then
return
end
local map = self:GetFirstChargeTaskDataMap()
local data = map[id]
if data and next(data) then
for i = 1, #data do
local task = data[i]
if not task:GetTaskIsFinish() then
return false
end
end
return true
end
return false
end
function FirstChargeModel:IsFinishAllFirstChargeTask()
local map = self:GetFirstChargeTaskDataMap()
if map and next(map) then
for key, _ in pairs(map) do
if not self:IsFinishChargeTaskById(key) then
_MOE.Logger.Log("FirstChargeModel:IsFinishAllFirstChargeTask(), IsFinishChargeTaskById() ,key = ", key)
return false
end
end
return true
end
_MOE.Logger.Log("FirstChargeModel:IsFinishAllFirstChargeTask(), map Error")
return false
end
function FirstChargeModel:GetRuleId()
local data = self:GetFirstChargeConfigDataMap()
local ruleId = nil
if data then
for key, value in pairs(data) do
ruleId = value.ruleId
end
end
return ruleId
end
function FirstChargeModel:ReqFirstChargeTaskInfo()
if self.m_bIsInitData then
_MOE.Logger.Log("FirstChargeModel:FirstChargeTaskInfo self.m_bIsInitData is true!")
self:InitFirstChargeConfigMapData()
self:InitFirstChargeTaskMapData()
return
end
local function OnSuccess(msg)
if msg then
self.m_resIds = msg.resIds
self:InitFirstChargeConfigMapData()
self:InitFirstChargeTaskMapData()
_MOE.EventManager:DispatchEvent(_MOE.EventEnum.GET_FIRST_CHARGE_INFO)
end
end
local function Onfail(msg)
_MOE.Logger.Log("FirstChargeModel:FirstChargeTaskInfo Fail")
end
_MOE.NetworkManager:SendMsg(_MOE.MsgName2Id.FirstChargeTaskInfo_C2S_Msg, {}, OnSuccess, Onfail)
end
function FirstChargeModel:OnUpdateReddotInfo(changeTask, isChangeStatus,taskMap)
local taskGroupIdList = {}
self.m_firstChargeConfigDataMap = self:GetFirstChargeConfigDataMap()
if self.m_firstChargeConfigDataMap then
for key, value in pairs(self.m_firstChargeConfigDataMap) do
table.insert(taskGroupIdList, value.taskGroupId)
end
end
if _MOE.Models.TaskSystemModel:GetQueryModel():CheckTaskIsChangeByGroupIdList(taskGroupIdList,taskMap) then
self:RefreshReddot()
end
end
function FirstChargeModel:UpdateFirstChargeSubTabRedDot(id)
if id == nil then
return false
end
local map = self:GetFirstChargeTaskDataMap()
local data = map[id]
if data and next(data) then
for i = 1, #data do
local task = data[i]
if task:GetTaskIsCompleted() then
return true
end
end
end
return false
end
function FirstChargeModel:OnReset()
self.m_firstChargeConfigDataMap = {}
self.m_firstChargeTaskDataMap = {}
self.m_bIsInitData = false
end
function FirstChargeModel:OnClear()
self.m_firstChargeConfigDataMap = {}
self.m_firstChargeTaskDataMap = {}
self.m_bIsInitData = false
end
return FirstChargeModel
|